Sorry for not jumping in here earlier — weekend was playing with the cat and putting Sword of the Stars through its paces. So yeah, totally behind.
Also: yay! Want me to flip the switch?
As far as my own door experiences:
- DOOM at least made their doors big-ass blast doors, and the Keycard Hunt of legend encouraged - nay, required - substantial exploration.
- Whatever else I may think of Rainbow Six: Vegas, it did the door destruction years before MoH: Doorfighter did. It also included (*gasp!*) a snake cam, so you could see what the fuck was behind the door before rushing in like a madman. Also, as the player was the squad leader, you actually got the chance to not only use multiple doors to a room, but choose who and where to stack up for the breach.
- Space Hulk not only made door management a crucial part of tactics, but let you blast inconveniently-placed doors to smithereens if they interfered with your lines of fire. This was in 1993. No school like the old school.
- The original X-Com was really annoying about doors, especially the ones into UFOs, because they auto-closed each turn. Disposable rookies were pretty much required for UFO-door-duty, since whoever one tossed through would likely be cut down by alien reaction fire.
- The new XCOM, on the other hand, is eminently sensible about doors. There's nothing like setting up on three sides of a downed UFO's command room, then opening up and pouring fire on whatever's inside. Especially when you find a couple units of Mutons you weren't expecting alongside that Ethereal…
- There are doors, and rumors of doors. The only thing more infuriating than doors you have to go through copious contortions to open are the fake doors, the doors to rooms you should be able to enter, but because the level designers didn't model the rooms beyond, you can never, ever open them. (Deus Ex and DXHR were actually pretty good about this — even if there wasn't much in the room beyond the door, it was there. I found Dishonored to have far too many unbreakable doors which didn't go anywhere, personally.)