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I recently completed Bioshock: Infinite, and found myself contemplating what has been certainly the most interesting game of 2013, and perhaps since the Great Disaster of 2012. Upon completion, I found myself mostly satisfied, then, as I prodded it, increasingly irritated, and then, after a night's rest, relatively settled.
Updated: Now with 100% More John Hodgman.
Shepard, Pratchett, and the dream of the reasonable man. (CulturalGeekGirl - 26 Nov 2012 01:21)
Ah, a Pratchett story. There's something so satisfying about 'em… especially the Ankh Morpork ones. Surrounded by chaos and strife, one reasonable man slightly out of his depth tries to get by, hoping to make everything work out sensibly. In the end he succeeds, the threat of destruction fades, and the world is a marginally more reasonable and tidy place.
The Miracle of Sound review of Medal of Honor: Warfighter has plenty of scathing things to say about the intricate door-breaching mechanic – including a rocking ode called “Medal of Honor: Doorfighter” to highlight the ubiquity of door-breaking shenanigans in the game. A simple google-search reveals that Medal of Honor: Warfighter does, indeed, include comprehensive door-breaching options: kick, tomahawk, crowbar, shotgun, door knob charge, flex linear charge, and sheet charge.
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